input_dev->id.vendor = GAMEPORT_ID_VENDOR_GUILLEMOT;
input_dev->id.product = guillemot_type[i].id;
input_dev->id.version = (int)data[14] << 8 | data[15];
- input_dev->cdev.dev = &gameport->dev;
+ input_dev->dev.parent = &gameport->dev;
input_set_drvdata(input_dev, guillemot);
input_dev->open = guillemot_open;
input_dev->close = guillemot_close;
- input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+ input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; (t = guillemot->type->abs[i]) >= 0; i++)
input_set_abs_params(input_dev, t, 0, 255, 0, 0);