static int dig_mode_start(struct gameport *gameport, u32 *packet)
{
- int i, seq_len = sizeof(init_seq)/sizeof(int);
+ int i;
int flags, tries = 0, bads = 0;
- for (i = 0; i < seq_len; i++) { /* Send magic sequence */
+ for (i = 0; i < ARRAY_SIZE(init_seq); i++) { /* Send magic sequence */
if (init_seq[i])
gameport_trigger(gameport);
udelay(GRIP_INIT_DELAY);
input_dev->open = grip_open;
input_dev->close = grip_close;
- input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+ input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
input_set_abs_params(input_dev, t, -1, 1, 0, 0);