/*
- * $Id: gf2k.c,v 1.19 2002/01/22 20:27:43 vojtech Exp $
- *
* Copyright (c) 1998-2001 Vojtech Pavlik
*/
input_dev->id.vendor = GAMEPORT_ID_VENDOR_GENIUS;
input_dev->id.product = gf2k->id;
input_dev->id.version = 0x0100;
- input_dev->cdev.dev = &gameport->dev;
+ input_dev->dev.parent = &gameport->dev;
input_set_drvdata(input_dev, gf2k);
input_dev->open = gf2k_open;
input_dev->close = gf2k_close;
- input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+ input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; i < gf2k_axes[gf2k->id]; i++)
set_bit(gf2k_abs[i], input_dev->absbit);