return -EBUSY;
}
- ns558 = kcalloc(1, sizeof(struct ns558), GFP_KERNEL);
+ ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
port = gameport_allocate_port();
if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed.\n");
if (!request_region(ioport, iolen, "ns558-pnp"))
return -EBUSY;
- ns558 = kcalloc(1, sizeof(struct ns558), GFP_KERNEL);
+ ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
port = gameport_allocate_port();
if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed\n");
{
int i = 0;
+ if (pnp_register_driver(&ns558_pnp_driver) >= 0)
+ pnp_registered = 1;
+
/*
- * Probe ISA ports first so that PnP gets to choose free port addresses
- * not occupied by the ISA ports.
+ * Probe ISA ports after PnP, so that PnP ports that are already
+ * enabled get detected as PnP. This may be suboptimal in multi-device
+ * configurations, but saves hassle with simple setups.
*/
while (ns558_isa_portlist[i])
ns558_isa_probe(ns558_isa_portlist[i++]);
- if (pnp_register_driver(&ns558_pnp_driver) >= 0)
- pnp_registered = 1;
-
-
return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0;
}
static void __exit ns558_exit(void)
{
- struct ns558 *ns558;
+ struct ns558 *ns558, *safe;
- list_for_each_entry(ns558, &ns558_list, node) {
+ list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
gameport_unregister_port(ns558->gameport);
release_region(ns558->io & ~(ns558->size - 1), ns558->size);
kfree(ns558);