#include <linux/slab.h>
#include <linux/delay.h>
#include <linux/kthread.h>
+#include <linux/sched.h> /* HZ */
/*#include <asm/io.h>*/
#if defined(__i386__)
+#include <asm/i8253.h>
+
#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
#define GET_TIME(x) do { x = get_time_pit(); } while (0)
static unsigned int get_time_pit(void)
{
- extern spinlock_t i8253_lock;
unsigned long flags;
unsigned int count;
}
gameport_close(gameport);
- return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
+ return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
#else
return event;
}
-static void gameport_handle_events(void)
+static void gameport_handle_event(void)
{
struct gameport_event *event;
struct gameport_driver *gameport_drv;
down(&gameport_sem);
- while ((event = gameport_get_event())) {
+ /*
+ * Note that we handle only one event here to give swsusp
+ * a chance to freeze kgameportd thread. Gameport events
+ * should be pretty rare so we are not concerned about
+ * taking performance hit.
+ */
+ if ((event = gameport_get_event())) {
switch (event->type) {
case GAMEPORT_REGISTER_PORT:
static int gameport_thread(void *nothing)
{
do {
- gameport_handle_events();
+ gameport_handle_event();
wait_event_interruptible(gameport_wait,
kthread_should_stop() || !list_empty(&gameport_event_list));
- try_to_freeze(PF_FREEZE);
+ try_to_freeze();
} while (!kthread_should_stop());
printk(KERN_DEBUG "gameport: kgameportd exiting\n");
* Gameport port operations
*/
-static ssize_t gameport_show_description(struct device *dev, char *buf)
+static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
{
struct gameport *gameport = to_gameport_port(dev);
return sprintf(buf, "%s\n", gameport->name);
}
-static ssize_t gameport_rebind_driver(struct device *dev, const char *buf, size_t count)
+static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
{
struct gameport *gameport = to_gameport_port(dev);
struct device_driver *drv;