#include <linux/kbd_diacr.h>
#include <linux/selection.h>
-static char vt_dont_switch;
+char vt_dont_switch;
extern struct tty_driver *console_driver;
#define VT_IS_IN_USE(i) (console_driver->ttys[i] && console_driver->ttys[i]->count)
vc->vt_mode = tmp;
/* the frsig is ignored, so we set it to 0 */
vc->vt_mode.frsig = 0;
- put_pid(xchg(&vc->vt_pid, get_pid(task_pid(current))));
+ put_pid(vc->vt_pid);
+ vc->vt_pid = get_pid(task_pid(current));
/* no switch is required -- saw@shade.msu.ru */
vc->vt_newvt = -1;
release_console_sem();
add_wait_queue(&vt_activate_queue, &wait);
for (;;) {
- set_current_state(TASK_INTERRUPTIBLE);
retval = 0;
- if (vt == fg_console)
+
+ /*
+ * Synchronize with redraw_screen(). By acquiring the console
+ * semaphore we make sure that the console switch is completed
+ * before we return. If we didn't wait for the semaphore, we
+ * could return at a point where fg_console has already been
+ * updated, but the console switch hasn't been completed.
+ */
+ acquire_console_sem();
+ set_current_state(TASK_INTERRUPTIBLE);
+ if (vt == fg_console) {
+ release_console_sem();
break;
+ }
+ release_console_sem();
retval = -EINTR;
if (signal_pending(current))
break;
schedule();
}
remove_wait_queue(&vt_activate_queue, &wait);
- current->state = TASK_RUNNING;
+ __set_current_state(TASK_RUNNING);
return retval;
}
vc->vt_mode.relsig = 0;
vc->vt_mode.acqsig = 0;
vc->vt_mode.frsig = 0;
- put_pid(xchg(&vc->vt_pid, NULL));
+ put_pid(vc->vt_pid);
+ vc->vt_pid = NULL;
vc->vt_newvt = -1;
if (!in_interrupt()) /* Via keyboard.c:SAK() - akpm */
reset_palette(vc);
}
+void vc_SAK(struct work_struct *work)
+{
+ struct vc *vc_con =
+ container_of(work, struct vc, SAK_work);
+ struct vc_data *vc;
+ struct tty_struct *tty;
+
+ acquire_console_sem();
+ vc = vc_con->d;
+ if (vc) {
+ tty = vc->vc_tty;
+ /*
+ * SAK should also work in all raw modes and reset
+ * them properly.
+ */
+ if (tty)
+ __do_SAK(tty);
+ reset_vc(vc);
+ }
+ release_console_sem();
+}
+
/*
* Performs the back end of a vt switch
*/