add_wait_queue(&vt_activate_queue, &wait);
for (;;) {
- set_current_state(TASK_INTERRUPTIBLE);
retval = 0;
- if (vt == fg_console)
+
+ /*
+ * Synchronize with redraw_screen(). By acquiring the console
+ * semaphore we make sure that the console switch is completed
+ * before we return. If we didn't wait for the semaphore, we
+ * could return at a point where fg_console has already been
+ * updated, but the console switch hasn't been completed.
+ */
+ acquire_console_sem();
+ set_current_state(TASK_INTERRUPTIBLE);
+ if (vt == fg_console) {
+ release_console_sem();
break;
+ }
+ release_console_sem();
retval = -EINTR;
if (signal_pending(current))
break;
schedule();
}
remove_wait_queue(&vt_activate_queue, &wait);
- current->state = TASK_RUNNING;
+ __set_current_state(TASK_RUNNING);
return retval;
}