RADEON_WRITE(R300_RB3D_DSTCACHE_CTLSTAT, tmp);
/* 2D */
- tmp = RADEON_READ(RADEON_RB2D_DSTCACHE_CTLSTAT);
+ tmp = RADEON_READ(R300_DSTCACHE_CTLSTAT);
tmp |= RADEON_RB3D_DC_FLUSH_ALL;
- RADEON_WRITE(RADEON_RB3D_DSTCACHE_CTLSTAT, tmp);
+ RADEON_WRITE(R300_DSTCACHE_CTLSTAT, tmp);
for (i = 0; i < dev_priv->usec_timeout; i++) {
- if (!(RADEON_READ(RADEON_RB2D_DSTCACHE_CTLSTAT)
+ if (!(RADEON_READ(R300_DSTCACHE_CTLSTAT)
& RADEON_RB3D_DC_BUSY)) {
return 0;
}