#include <asm/spu_priv1.h>
#include <asm/lv1call.h>
+#include "../cell/spufs/spufs.h"
#include "platform.h"
/* spu_management_ops */
}
}
- if (result)
+ if (result) {
printk(KERN_WARNING "%s:%d: Error initializing spus\n",
__func__, __LINE__);
+ return result;
+ }
- return result;
+ return num_resource_id;
+}
+
+static int ps3_init_affinity(void)
+{
+ return 0;
+}
+
+/**
+ * ps3_enable_spu - Enable SPU run control.
+ *
+ * An outstanding enhancement for the PS3 would be to add a guard to check
+ * for incorrect access to the spu problem state when the spu context is
+ * disabled. This check could be implemented with a flag added to the spu
+ * context that would inhibit mapping problem state pages, and a routine
+ * to unmap spu problem state pages. When the spu is enabled with
+ * ps3_enable_spu() the flag would be set allowing pages to be mapped,
+ * and when the spu is disabled with ps3_disable_spu() the flag would be
+ * cleared and the mapped problem state pages would be unmapped.
+ */
+
+static void ps3_enable_spu(struct spu_context *ctx)
+{
+}
+
+static void ps3_disable_spu(struct spu_context *ctx)
+{
+ ctx->ops->runcntl_stop(ctx);
}
const struct spu_management_ops spu_management_ps3_ops = {
.enumerate_spus = ps3_enumerate_spus,
.create_spu = ps3_create_spu,
.destroy_spu = ps3_destroy_spu,
+ .enable_spu = ps3_enable_spu,
+ .disable_spu = ps3_disable_spu,
+ .init_affinity = ps3_init_affinity,
};
/* spu_priv1_ops */