-#define num_online_nodes() nodes_weight(node_online_map)
-#define num_possible_nodes() nodes_weight(node_possible_map)
-#define node_online(node) node_isset((node), node_online_map)
-#define node_possible(node) node_isset((node), node_possible_map)
-#define first_online_node first_node(node_online_map)
-#define next_online_node(nid) next_node((nid), node_online_map)
+static inline int node_state(int node, enum node_states state)
+{
+ return node_isset(node, node_states[state]);
+}
+
+static inline void node_set_state(int node, enum node_states state)
+{
+ __node_set(node, &node_states[state]);
+}
+
+static inline void node_clear_state(int node, enum node_states state)
+{
+ __node_clear(node, &node_states[state]);
+}
+
+static inline int num_node_state(enum node_states state)
+{
+ return nodes_weight(node_states[state]);
+}
+
+#define for_each_node_state(__node, __state) \
+ for_each_node_mask((__node), node_states[__state])
+
+#define first_online_node first_node(node_states[N_ONLINE])
+#define next_online_node(nid) next_node((nid), node_states[N_ONLINE])
+
+extern int nr_node_ids;