- # The ps3's loader supports loading gzipped binary images from flash
- # rom to addr zero. The loader enters the image at addr 0x100. A
- # bootwrapper overlay is use to arrange for the kernel to be loaded
- # to addr zero and to have a suitable bootwrapper entry at 0x100.
- # To construct the rom image, 0x100 bytes from offset 0x100 in the
- # kernel is copied to the bootwrapper symbol __system_reset_kernel.
- # The 0x100 bytes at the bootwrapper symbol __system_reset_overlay is
- # then copied to offset 0x100. At runtime the bootwrapper program
- # copies the 0x100 bytes at __system_reset_kernel to addr 0x100.
+ # The ps3's loader supports loading a gzipped binary image from flash
+ # rom to ram addr zero. The loader then enters the system reset
+ # vector at addr 0x100. A bootwrapper overlay is used to arrange for
+ # a binary image of the kernel to be at addr zero, and yet have a
+ # suitable bootwrapper entry at 0x100. To construct the final rom
+ # image 512 bytes from offset 0x100 is copied to the bootwrapper
+ # place holder at symbol __system_reset_kernel. The 512 bytes of the
+ # bootwrapper entry code at symbol __system_reset_overlay is then
+ # copied to offset 0x100. At runtime the bootwrapper program copies
+ # the data at __system_reset_kernel back to addr 0x100.