- the more is printed. The levels are cumulative, and are as follows:
- 0=no debug messages
- 1=init/detection/unload and other significant messages
- 2=some warning messages
- 3=config/control function calls
- 4=most function calls and data parsing messages
- 5=highly repetitive mesgs
+ the more is printed. The levels are cumulative, and are as follows:
+ 0=no debug messages
+ 1=init/detection/unload and other significant messages
+ 2=some warning messages
+ 3=config/control function calls
+ 4=most function calls and data parsing messages
+ 5=highly repetitive mesgs
TYPE: integer (1-4 for OV511, 1-31 for OV511+)
DEFAULT: 1
DESC: Number of cameras allowed to stream simultaneously on a single bus.
TYPE: integer (1-4 for OV511, 1-31 for OV511+)
DEFAULT: 1
DESC: Number of cameras allowed to stream simultaneously on a single bus.
- Values higher than 1 reduce the data rate of each camera, allowing two
- or more to be used at once. If you have a complicated setup involving
- both OV511 and OV511+ cameras, trial-and-error may be necessary for
- finding the optimum setting.
+ Values higher than 1 reduce the data rate of each camera, allowing two
+ or more to be used at once. If you have a complicated setup involving
+ both OV511 and OV511+ cameras, trial-and-error may be necessary for
+ finding the optimum setting.
- potentially increase the frame rate at the expense of quality, if you
- have a fast CPU. You must load the proper compression module for your
- camera before starting your application (ov511_decomp or ov518_decomp).
+ potentially increase the frame rate at the expense of quality, if you
+ have a fast CPU. You must load the proper compression module for your
+ camera before starting your application (ov511_decomp or ov518_decomp).
or stabilizes the "banding" caused by some artificial light sources
(especially fluorescent). You might have to set lightfreq correctly for
this to work right. As an added bonus, this sometimes makes it
or stabilizes the "banding" caused by some artificial light sources
(especially fluorescent). You might have to set lightfreq correctly for
this to work right. As an added bonus, this sometimes makes it