2 Copyright (C) 2000-2005 SKYRIX Software AG
4 This file is part of SOPE.
6 SOPE is free software; you can redistribute it and/or modify it under
7 the terms of the GNU Lesser General Public License as published by the
8 Free Software Foundation; either version 2, or (at your option) any
11 SOPE is distributed in the hope that it will be useful, but WITHOUT ANY
12 WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
14 License for more details.
16 You should have received a copy of the GNU Lesser General Public
17 License along with SOPE; see the file COPYING. If not, write to the
18 Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA
25 #include <DOM/DOMCharacterData.h>
28 Why do I get adjacent Text nodes?
30 The DOM structure model that is created by whatever it is that creates it
31 has one Text node per block of text when it starts. The only way you can
32 have adjacent Text nodes is as a result of user operations; it is not an
33 option for the DOM implementation when it first presents its structure
34 model to the user. The normalize method (on the Element interface in
35 level 1, but moved to Node for Level 2) will merge all the adjacent Text
36 nodes into one again, so they will have the same form as if you wrote out
37 the XML or HTML and then read it in again. Note that this will have no
38 effect on CDATA Sections.
40 A filtered view of a document, such as that obtained through use of
41 TreeWalker, may have adjacent Text nodes because the intervening Nodes are
42 not seen in that view.
45 @interface DOMText : DOMCharacterData < DOMText >
51 #endif /* __DOMTextNode_H__ */