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ps3fb: kill PS3FB_FULL_MODE_BIT
[linux-2.6] / drivers / video / ps3fb.c
1 /*
2  *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
3  *
4  *      Copyright (C) 2006 Sony Computer Entertainment Inc.
5  *      Copyright 2006, 2007 Sony Corporation
6  *
7  *  This file is based on :
8  *
9  *  linux/drivers/video/vfb.c -- Virtual frame buffer device
10  *
11  *      Copyright (C) 2002 James Simmons
12  *
13  *      Copyright (C) 1997 Geert Uytterhoeven
14  *
15  *  This file is subject to the terms and conditions of the GNU General Public
16  *  License. See the file COPYING in the main directory of this archive for
17  *  more details.
18  */
19
20 #include <linux/module.h>
21 #include <linux/kernel.h>
22 #include <linux/errno.h>
23 #include <linux/string.h>
24 #include <linux/mm.h>
25 #include <linux/interrupt.h>
26 #include <linux/console.h>
27 #include <linux/ioctl.h>
28 #include <linux/kthread.h>
29 #include <linux/freezer.h>
30 #include <linux/uaccess.h>
31 #include <linux/fb.h>
32 #include <linux/init.h>
33
34 #include <asm/abs_addr.h>
35 #include <asm/lv1call.h>
36 #include <asm/ps3av.h>
37 #include <asm/ps3fb.h>
38 #include <asm/ps3.h>
39
40
41 #define DEVICE_NAME             "ps3fb"
42
43 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC    0x101
44 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP    0x102
45 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP        0x600
46 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT         0x601
47 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC    0x602
48
49 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION       (1ULL << 32)
50
51 #define L1GPU_DISPLAY_SYNC_HSYNC                1
52 #define L1GPU_DISPLAY_SYNC_VSYNC                2
53
54 #define GPU_CMD_BUF_SIZE                        (2 * 1024 * 1024)
55 #define GPU_FB_START                            (64 * 1024)
56 #define GPU_IOIF                                (0x0d000000UL)
57 #define GPU_ALIGN_UP(x)                         _ALIGN_UP((x), 64)
58 #define GPU_MAX_LINE_LENGTH                     (65536 - 64)
59
60 #define GPU_INTR_STATUS_VSYNC_0                 0       /* vsync on head A */
61 #define GPU_INTR_STATUS_VSYNC_1                 1       /* vsync on head B */
62 #define GPU_INTR_STATUS_FLIP_0                  3       /* flip head A */
63 #define GPU_INTR_STATUS_FLIP_1                  4       /* flip head B */
64 #define GPU_INTR_STATUS_QUEUE_0                 5       /* queue head A */
65 #define GPU_INTR_STATUS_QUEUE_1                 6       /* queue head B */
66
67 #define GPU_DRIVER_INFO_VERSION                 0x211
68
69 /* gpu internals */
70 struct display_head {
71         u64 be_time_stamp;
72         u32 status;
73         u32 offset;
74         u32 res1;
75         u32 res2;
76         u32 field;
77         u32 reserved1;
78
79         u64 res3;
80         u32 raster;
81
82         u64 vblank_count;
83         u32 field_vsync;
84         u32 reserved2;
85 };
86
87 struct gpu_irq {
88         u32 irq_outlet;
89         u32 status;
90         u32 mask;
91         u32 video_cause;
92         u32 graph_cause;
93         u32 user_cause;
94
95         u32 res1;
96         u64 res2;
97
98         u32 reserved[4];
99 };
100
101 struct gpu_driver_info {
102         u32 version_driver;
103         u32 version_gpu;
104         u32 memory_size;
105         u32 hardware_channel;
106
107         u32 nvcore_frequency;
108         u32 memory_frequency;
109
110         u32 reserved[1063];
111         struct display_head display_head[8];
112         struct gpu_irq irq;
113 };
114
115 struct ps3fb_priv {
116         unsigned int irq_no;
117
118         u64 context_handle, memory_handle;
119         void *xdr_ea;
120         size_t xdr_size;
121         struct gpu_driver_info *dinfo;
122
123         u64 vblank_count;       /* frame count */
124         wait_queue_head_t wait_vsync;
125
126         atomic_t ext_flip;      /* on/off flip with vsync */
127         atomic_t f_count;       /* fb_open count */
128         int is_blanked;
129         int is_kicked;
130         struct task_struct *task;
131 };
132 static struct ps3fb_priv ps3fb;
133
134 struct ps3fb_par {
135         u32 pseudo_palette[16];
136         int mode_id, new_mode_id;
137         int res_index;
138         unsigned int num_frames;        /* num of frame buffers */
139         unsigned int width;
140         unsigned int height;
141         unsigned long full_offset;      /* start of fullscreen DDR fb */
142         unsigned long fb_offset;        /* start of actual DDR fb */
143         unsigned long pan_offset;
144 };
145
146 struct ps3fb_res_table {
147         u32 xres;
148         u32 yres;
149         u32 xoff;
150         u32 yoff;
151         u32 type;
152 };
153 #define PS3FB_RES_FULL 1
154 static const struct ps3fb_res_table ps3fb_res[] = {
155         /* res_x,y   margin_x,y  full */
156         {  720,  480,  72,  48 , 0},
157         {  720,  576,  72,  58 , 0},
158         { 1280,  720,  78,  38 , 0},
159         { 1920, 1080, 116,  58 , 0},
160         /* full mode */
161         {  720,  480,   0,   0 , PS3FB_RES_FULL},
162         {  720,  576,   0,   0 , PS3FB_RES_FULL},
163         { 1280,  720,   0,   0 , PS3FB_RES_FULL},
164         { 1920, 1080,   0,   0 , PS3FB_RES_FULL},
165         /* vesa: normally full mode */
166         { 1280,  768,   0,   0 , 0},
167         { 1280, 1024,   0,   0 , 0},
168         { 1920, 1200,   0,   0 , 0},
169         {    0,    0,   0,   0 , 0} };
170
171 /* default resolution */
172 #define GPU_RES_INDEX   0               /* 720 x 480 */
173
174 static const struct fb_videomode ps3fb_modedb[] = {
175     /* 60 Hz broadcast modes (modes "1" to "5") */
176     {
177         /* 480i */
178         "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
179         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
180     },    {
181         /* 480p */
182         "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
183         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
184     },    {
185         /* 720p */
186         "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
187         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
188     },    {
189         /* 1080i */
190         "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
191         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
192     },    {
193         /* 1080p */
194         "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
195         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
196     },
197
198     /* 50 Hz broadcast modes (modes "6" to "10") */
199     {
200         /* 576i */
201         "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
202         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
203     },    {
204         /* 576p */
205         "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
206         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
207     },    {
208         /* 720p */
209         "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
210         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
211     },    {
212         /* 1080 */
213         "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
214         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
215     },    {
216         /* 1080p */
217         "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
218         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
219     },
220
221     /* VESA modes (modes "11" to "13") */
222     {
223         /* WXGA */
224         "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
225         0, FB_VMODE_NONINTERLACED,
226         FB_MODE_IS_VESA
227     }, {
228         /* SXGA */
229         "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
230         FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
231         FB_MODE_IS_VESA
232     }, {
233         /* WUXGA */
234         "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
235         FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
236         FB_MODE_IS_VESA
237     },
238
239     /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
240     {
241         /* 480if */
242         "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
243         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
244     }, {
245         /* 480pf */
246         "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
247         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
248     }, {
249         /* 720pf */
250         "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
251         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
252     }, {
253         /* 1080if */
254         "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
255         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
256     }, {
257         /* 1080pf */
258         "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
259         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
260     },
261
262     /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
263     {
264         /* 576if */
265         "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
266         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
267     }, {
268         /* 576pf */
269         "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
270         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
271     }, {
272         /* 720pf */
273         "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
274         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
275     }, {
276         /* 1080if */
277         "1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
278         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
279     }, {
280         /* 1080pf */
281         "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
282         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
283     }
284 };
285
286
287 #define HEAD_A
288 #define HEAD_B
289
290 #define X_OFF(i)        (ps3fb_res[i].xoff)     /* left/right margin (pixel) */
291 #define Y_OFF(i)        (ps3fb_res[i].yoff)     /* top/bottom margin (pixel) */
292 #define WIDTH(i)        (ps3fb_res[i].xres)     /* width of FB */
293 #define HEIGHT(i)       (ps3fb_res[i].yres)     /* height of FB */
294 #define BPP             4                       /* number of bytes per pixel */
295
296 /* Start of the virtual frame buffer (relative to fullscreen ) */
297 #define VP_OFF(i)       ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
298
299
300 static int ps3fb_mode;
301 module_param(ps3fb_mode, int, 0);
302
303 static char *mode_option __devinitdata;
304
305 static int ps3fb_get_res_table(u32 xres, u32 yres, int mode)
306 {
307         int full_mode;
308         unsigned int i;
309         u32 x, y, f;
310
311         full_mode = (mode & PS3AV_MODE_FULL) ? PS3FB_RES_FULL : 0;
312         for (i = 0;; i++) {
313                 x = ps3fb_res[i].xres;
314                 y = ps3fb_res[i].yres;
315                 f = ps3fb_res[i].type;
316
317                 if (!x) {
318                         pr_debug("ERROR: ps3fb_get_res_table()\n");
319                         return -1;
320                 }
321
322                 if (full_mode == PS3FB_RES_FULL && f != PS3FB_RES_FULL)
323                         continue;
324
325                 if (x == xres && (yres == 0 || y == yres))
326                         break;
327
328                 x = x - 2 * ps3fb_res[i].xoff;
329                 y = y - 2 * ps3fb_res[i].yoff;
330                 if (x == xres && (yres == 0 || y == yres))
331                         break;
332         }
333         return i;
334 }
335
336 static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
337                                     u32 *ddr_line_length, u32 *xdr_line_length)
338 {
339         unsigned int i, fi, mode;
340
341         for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
342                 if (var->xres == ps3fb_modedb[i].xres &&
343                     var->yres == ps3fb_modedb[i].yres &&
344                     var->pixclock == ps3fb_modedb[i].pixclock &&
345                     var->hsync_len == ps3fb_modedb[i].hsync_len &&
346                     var->vsync_len == ps3fb_modedb[i].vsync_len &&
347                     var->left_margin == ps3fb_modedb[i].left_margin &&
348                     var->right_margin == ps3fb_modedb[i].right_margin &&
349                     var->upper_margin == ps3fb_modedb[i].upper_margin &&
350                     var->lower_margin == ps3fb_modedb[i].lower_margin &&
351                     var->sync == ps3fb_modedb[i].sync &&
352                     (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode)
353                         goto found;
354
355         pr_debug("ps3fb_find_mode: mode not found\n");
356         return 0;
357
358 found:
359         /* Cropped broadcast modes use the full line length */
360         fi = i < PS3AV_MODE_1080P50 ? i + PS3AV_MODE_WUXGA : i;
361         *ddr_line_length = ps3fb_modedb[fi].xres * BPP;
362
363         if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
364                 *xdr_line_length = GPU_ALIGN_UP(max(var->xres,
365                                                     var->xres_virtual) * BPP);
366                 if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
367                         *xdr_line_length = GPU_MAX_LINE_LENGTH;
368         } else
369                 *xdr_line_length = *ddr_line_length;
370
371         /* Full broadcast modes have the full mode bit set */
372         mode = i+1;
373         if (mode > PS3AV_MODE_WUXGA)
374                 mode = (mode - PS3AV_MODE_WUXGA) | PS3AV_MODE_FULL;
375
376         pr_debug("ps3fb_find_mode: mode %u\n", mode);
377
378         return mode;
379 }
380
381 static const struct fb_videomode *ps3fb_default_mode(int id)
382 {
383         u32 mode = id & PS3AV_MODE_MASK;
384         u32 flags;
385
386         if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
387                 return NULL;
388
389         flags = id & ~PS3AV_MODE_MASK;
390
391         if (mode <= PS3AV_MODE_1080P50 && flags & PS3AV_MODE_FULL) {
392                 /* Full broadcast mode */
393                 return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1];
394         }
395
396         return &ps3fb_modedb[mode - 1];
397 }
398
399 static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
400                              u64 dst_offset, u64 src_offset, u32 width,
401                              u32 height, u32 dst_line_length,
402                              u32 src_line_length)
403 {
404         int status;
405         u64 line_length;
406
407         line_length = dst_line_length;
408         if (src_line_length != dst_line_length)
409                 line_length |= (u64)src_line_length << 32;
410
411         src_offset += GPU_FB_START;
412         status = lv1_gpu_context_attribute(ps3fb.context_handle,
413                                            L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
414                                            dst_offset, GPU_IOIF + src_offset,
415                                            L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
416                                            (width << 16) | height,
417                                            line_length);
418         if (status)
419                 dev_err(dev,
420                         "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
421                         __func__, status);
422 #ifdef HEAD_A
423         status = lv1_gpu_context_attribute(ps3fb.context_handle,
424                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
425                                            0, frame_offset, 0, 0);
426         if (status)
427                 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
428                         __func__, status);
429 #endif
430 #ifdef HEAD_B
431         status = lv1_gpu_context_attribute(ps3fb.context_handle,
432                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
433                                            1, frame_offset, 0, 0);
434         if (status)
435                 dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
436                         __func__, status);
437 #endif
438 }
439
440 static int ps3fb_sync(struct fb_info *info, u32 frame)
441 {
442         struct ps3fb_par *par = info->par;
443         int i, error = 0;
444         u32 ddr_line_length, xdr_line_length;
445         u64 ddr_base, xdr_base;
446
447         if (frame > par->num_frames - 1) {
448                 dev_dbg(info->device, "%s: invalid frame number (%u)\n",
449                         __func__, frame);
450                 error = -EINVAL;
451                 goto out;
452         }
453
454         i = par->res_index;
455         xdr_line_length = info->fix.line_length;
456         ddr_line_length = ps3fb_res[i].xres * BPP;
457         xdr_base = frame * info->var.yres_virtual * xdr_line_length;
458         ddr_base = frame * ps3fb_res[i].yres * ddr_line_length;
459
460         ps3fb_sync_image(info->device, ddr_base + par->full_offset,
461                          ddr_base + par->fb_offset, xdr_base + par->pan_offset,
462                          par->width, par->height, ddr_line_length,
463                          xdr_line_length);
464
465 out:
466         return error;
467 }
468
469 static int ps3fb_open(struct fb_info *info, int user)
470 {
471         atomic_inc(&ps3fb.f_count);
472         return 0;
473 }
474
475 static int ps3fb_release(struct fb_info *info, int user)
476 {
477         if (atomic_dec_and_test(&ps3fb.f_count)) {
478                 if (atomic_read(&ps3fb.ext_flip)) {
479                         atomic_set(&ps3fb.ext_flip, 0);
480                         if (!try_acquire_console_sem()) {
481                                 ps3fb_sync(info, 0);    /* single buffer */
482                                 release_console_sem();
483                         }
484                 }
485         }
486         return 0;
487 }
488
489     /*
490      *  Setting the video mode has been split into two parts.
491      *  First part, xxxfb_check_var, must not write anything
492      *  to hardware, it should only verify and adjust var.
493      *  This means it doesn't alter par but it does use hardware
494      *  data from it to check this var.
495      */
496
497 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
498 {
499         u32 xdr_line_length, ddr_line_length;
500         int mode;
501
502         dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
503                 info->var.xres);
504         dev_dbg(info->device, "var->yres:%u info->var.yres:%u\n", var->yres,
505                 info->var.yres);
506
507         /* FIXME For now we do exact matches only */
508         mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
509         if (!mode)
510                 return -EINVAL;
511
512         /* Virtual screen */
513         if (var->xres_virtual < var->xres)
514                 var->xres_virtual = var->xres;
515         if (var->yres_virtual < var->yres)
516                 var->yres_virtual = var->yres;
517
518         if (var->xres_virtual > xdr_line_length / BPP) {
519                 dev_dbg(info->device,
520                         "Horizontal virtual screen size too large\n");
521                 return -EINVAL;
522         }
523
524         if (var->xoffset + var->xres > var->xres_virtual ||
525             var->yoffset + var->yres > var->yres_virtual) {
526                 dev_dbg(info->device, "panning out-of-range\n");
527                 return -EINVAL;
528         }
529
530         /* We support ARGB8888 only */
531         if (var->bits_per_pixel > 32 || var->grayscale ||
532             var->red.offset > 16 || var->green.offset > 8 ||
533             var->blue.offset > 0 || var->transp.offset > 24 ||
534             var->red.length > 8 || var->green.length > 8 ||
535             var->blue.length > 8 || var->transp.length > 8 ||
536             var->red.msb_right || var->green.msb_right ||
537             var->blue.msb_right || var->transp.msb_right || var->nonstd) {
538                 dev_dbg(info->device, "We support ARGB8888 only\n");
539                 return -EINVAL;
540         }
541
542         var->bits_per_pixel = 32;
543         var->red.offset = 16;
544         var->green.offset = 8;
545         var->blue.offset = 0;
546         var->transp.offset = 24;
547         var->red.length = 8;
548         var->green.length = 8;
549         var->blue.length = 8;
550         var->transp.length = 8;
551         var->red.msb_right = 0;
552         var->green.msb_right = 0;
553         var->blue.msb_right = 0;
554         var->transp.msb_right = 0;
555
556         /* Rotation is not supported */
557         if (var->rotate) {
558                 dev_dbg(info->device, "Rotation is not supported\n");
559                 return -EINVAL;
560         }
561
562         /* Memory limit */
563         if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
564                 dev_dbg(info->device, "Not enough memory\n");
565                 return -ENOMEM;
566         }
567
568         var->height = -1;
569         var->width = -1;
570
571         return 0;
572 }
573
574     /*
575      * This routine actually sets the video mode.
576      */
577
578 static int ps3fb_set_par(struct fb_info *info)
579 {
580         struct ps3fb_par *par = info->par;
581         unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
582         int i;
583         unsigned long offset;
584         u64 dst;
585
586         dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
587                 info->var.xres, info->var.xres_virtual,
588                 info->var.yres, info->var.yres_virtual, info->var.pixclock);
589
590         mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
591         if (!mode)
592                 return -EINVAL;
593
594         i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
595         par->res_index = i;
596
597         info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
598         info->fix.smem_len = ps3fb.xdr_size;
599         info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
600         info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
601         info->fix.line_length = xdr_line_length;
602
603         info->screen_base = (char __iomem *)ps3fb.xdr_ea;
604
605         par->num_frames = ps3fb.xdr_size /
606                           max(ps3fb_res[i].yres * ddr_line_length,
607                               info->var.yres_virtual * xdr_line_length);
608
609         /* Keep the special bits we cannot set using fb_var_screeninfo */
610         par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
611
612         par->width = info->var.xres;
613         par->height = info->var.yres;
614         offset = VP_OFF(i);
615         par->fb_offset = GPU_ALIGN_UP(offset);
616         par->full_offset = par->fb_offset - offset;
617         par->pan_offset = info->var.yoffset * xdr_line_length +
618                           info->var.xoffset * BPP;
619
620         if (par->new_mode_id != par->mode_id) {
621                 if (ps3av_set_video_mode(par->new_mode_id)) {
622                         par->new_mode_id = par->mode_id;
623                         return -EINVAL;
624                 }
625                 par->mode_id = par->new_mode_id;
626         }
627
628         /* Clear XDR frame buffer memory */
629         memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
630
631         /* Clear DDR frame buffer memory */
632         lines = ps3fb_res[i].yres * par->num_frames;
633         if (par->full_offset)
634                 lines++;
635         maxlines = ps3fb.xdr_size / ddr_line_length;
636         for (dst = 0; lines; dst += maxlines * ddr_line_length) {
637                 unsigned int l = min(lines, maxlines);
638                 ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
639                                  ddr_line_length, ddr_line_length);
640                 lines -= l;
641         }
642
643         return 0;
644 }
645
646     /*
647      *  Set a single color register. The values supplied are already
648      *  rounded down to the hardware's capabilities (according to the
649      *  entries in the var structure). Return != 0 for invalid regno.
650      */
651
652 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
653                            unsigned int green, unsigned int blue,
654                            unsigned int transp, struct fb_info *info)
655 {
656         if (regno >= 16)
657                 return 1;
658
659         red >>= 8;
660         green >>= 8;
661         blue >>= 8;
662         transp >>= 8;
663
664         ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
665                                                green << 8 | blue;
666         return 0;
667 }
668
669 static int ps3fb_pan_display(struct fb_var_screeninfo *var,
670                              struct fb_info *info)
671 {
672         struct ps3fb_par *par = info->par;
673
674         par->pan_offset = var->yoffset * info->fix.line_length +
675                           var->xoffset * BPP;
676         return 0;
677 }
678
679     /*
680      *  As we have a virtual frame buffer, we need our own mmap function
681      */
682
683 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
684 {
685         unsigned long size, offset;
686
687         size = vma->vm_end - vma->vm_start;
688         offset = vma->vm_pgoff << PAGE_SHIFT;
689         if (offset + size > info->fix.smem_len)
690                 return -EINVAL;
691
692         offset += info->fix.smem_start;
693         if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
694                             size, vma->vm_page_prot))
695                 return -EAGAIN;
696
697         dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
698                 offset, vma->vm_start);
699         return 0;
700 }
701
702     /*
703      * Blank the display
704      */
705
706 static int ps3fb_blank(int blank, struct fb_info *info)
707 {
708         int retval;
709
710         dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
711         switch (blank) {
712         case FB_BLANK_POWERDOWN:
713         case FB_BLANK_HSYNC_SUSPEND:
714         case FB_BLANK_VSYNC_SUSPEND:
715         case FB_BLANK_NORMAL:
716                 retval = ps3av_video_mute(1);   /* mute on */
717                 if (!retval)
718                         ps3fb.is_blanked = 1;
719                 break;
720
721         default:                /* unblank */
722                 retval = ps3av_video_mute(0);   /* mute off */
723                 if (!retval)
724                         ps3fb.is_blanked = 0;
725                 break;
726         }
727         return retval;
728 }
729
730 static int ps3fb_get_vblank(struct fb_vblank *vblank)
731 {
732         memset(vblank, 0, sizeof(*vblank));
733         vblank->flags = FB_VBLANK_HAVE_VSYNC;
734         return 0;
735 }
736
737 static int ps3fb_wait_for_vsync(u32 crtc)
738 {
739         int ret;
740         u64 count;
741
742         count = ps3fb.vblank_count;
743         ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
744                                                count != ps3fb.vblank_count,
745                                                HZ / 10);
746         if (!ret)
747                 return -ETIMEDOUT;
748
749         return 0;
750 }
751
752 static void ps3fb_flip_ctl(int on, void *data)
753 {
754         struct ps3fb_priv *priv = data;
755         if (on)
756                 atomic_dec_if_positive(&priv->ext_flip);
757         else
758                 atomic_inc(&priv->ext_flip);
759 }
760
761
762     /*
763      * ioctl
764      */
765
766 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
767                        unsigned long arg)
768 {
769         void __user *argp = (void __user *)arg;
770         u32 val;
771         int retval = -EFAULT;
772
773         switch (cmd) {
774         case FBIOGET_VBLANK:
775                 {
776                         struct fb_vblank vblank;
777                         dev_dbg(info->device, "FBIOGET_VBLANK:\n");
778                         retval = ps3fb_get_vblank(&vblank);
779                         if (retval)
780                                 break;
781
782                         if (copy_to_user(argp, &vblank, sizeof(vblank)))
783                                 retval = -EFAULT;
784                         break;
785                 }
786
787         case FBIO_WAITFORVSYNC:
788                 {
789                         u32 crt;
790                         dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
791                         if (get_user(crt, (u32 __user *) arg))
792                                 break;
793
794                         retval = ps3fb_wait_for_vsync(crt);
795                         break;
796                 }
797
798         case PS3FB_IOCTL_SETMODE:
799                 {
800                         struct ps3fb_par *par = info->par;
801                         const struct fb_videomode *mode;
802                         struct fb_var_screeninfo var;
803
804                         if (copy_from_user(&val, argp, sizeof(val)))
805                                 break;
806
807                         if (!(val & PS3AV_MODE_MASK)) {
808                                 u32 id = ps3av_get_auto_mode();
809                                 if (id > 0)
810                                         val = (val & ~PS3AV_MODE_MASK) | id;
811                         }
812                         dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
813                         retval = -EINVAL;
814                         mode = ps3fb_default_mode(val);
815                         if (mode) {
816                                 var = info->var;
817                                 fb_videomode_to_var(&var, mode);
818                                 acquire_console_sem();
819                                 info->flags |= FBINFO_MISC_USEREVENT;
820                                 /* Force, in case only special bits changed */
821                                 var.activate |= FB_ACTIVATE_FORCE;
822                                 par->new_mode_id = val;
823                                 retval = fb_set_var(info, &var);
824                                 info->flags &= ~FBINFO_MISC_USEREVENT;
825                                 release_console_sem();
826                         }
827                         break;
828                 }
829
830         case PS3FB_IOCTL_GETMODE:
831                 val = ps3av_get_mode();
832                 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
833                 if (!copy_to_user(argp, &val, sizeof(val)))
834                         retval = 0;
835                 break;
836
837         case PS3FB_IOCTL_SCREENINFO:
838                 {
839                         struct ps3fb_par *par = info->par;
840                         struct ps3fb_ioctl_res res;
841                         dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
842                         res.xres = info->fix.line_length / BPP;
843                         res.yres = info->var.yres_virtual;
844                         res.xoff = (res.xres - info->var.xres) / 2;
845                         res.yoff = (res.yres - info->var.yres) / 2;
846                         res.num_frames = par->num_frames;
847                         if (!copy_to_user(argp, &res, sizeof(res)))
848                                 retval = 0;
849                         break;
850                 }
851
852         case PS3FB_IOCTL_ON:
853                 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
854                 atomic_inc(&ps3fb.ext_flip);
855                 retval = 0;
856                 break;
857
858         case PS3FB_IOCTL_OFF:
859                 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
860                 atomic_dec_if_positive(&ps3fb.ext_flip);
861                 retval = 0;
862                 break;
863
864         case PS3FB_IOCTL_FSEL:
865                 if (copy_from_user(&val, argp, sizeof(val)))
866                         break;
867
868                 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
869                 acquire_console_sem();
870                 retval = ps3fb_sync(info, val);
871                 release_console_sem();
872                 break;
873
874         default:
875                 retval = -ENOIOCTLCMD;
876                 break;
877         }
878         return retval;
879 }
880
881 static int ps3fbd(void *arg)
882 {
883         struct fb_info *info = arg;
884
885         set_freezable();
886         while (!kthread_should_stop()) {
887                 try_to_freeze();
888                 set_current_state(TASK_INTERRUPTIBLE);
889                 if (ps3fb.is_kicked) {
890                         ps3fb.is_kicked = 0;
891                         acquire_console_sem();
892                         ps3fb_sync(info, 0);    /* single buffer */
893                         release_console_sem();
894                 }
895                 schedule();
896         }
897         return 0;
898 }
899
900 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
901 {
902         struct device *dev = ptr;
903         u64 v1;
904         int status;
905         struct display_head *head = &ps3fb.dinfo->display_head[1];
906
907         status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
908         if (status) {
909                 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
910                         status);
911                 return IRQ_NONE;
912         }
913
914         if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
915                 /* VSYNC */
916                 ps3fb.vblank_count = head->vblank_count;
917                 if (ps3fb.task && !ps3fb.is_blanked &&
918                     !atomic_read(&ps3fb.ext_flip)) {
919                         ps3fb.is_kicked = 1;
920                         wake_up_process(ps3fb.task);
921                 }
922                 wake_up_interruptible(&ps3fb.wait_vsync);
923         }
924
925         return IRQ_HANDLED;
926 }
927
928
929 static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
930                                 struct device *dev)
931 {
932         int error;
933
934         dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
935         dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
936         dev_dbg(dev,
937                 "version_gpu: %x memory_size: %x ch: %x core_freq: %d "
938                 "mem_freq:%d\n",
939                 dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
940                 dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
941
942         if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
943                 dev_err(dev, "%s: version_driver err:%x\n", __func__,
944                         dinfo->version_driver);
945                 return -EINVAL;
946         }
947
948         error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
949                                    &ps3fb.irq_no);
950         if (error) {
951                 dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
952                 return error;
953         }
954
955         error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
956                             DEVICE_NAME, dev);
957         if (error) {
958                 dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
959                 ps3_irq_plug_destroy(ps3fb.irq_no);
960                 return error;
961         }
962
963         dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
964                           (1 << GPU_INTR_STATUS_FLIP_1);
965         return 0;
966 }
967
968 static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
969 {
970         int status;
971
972         status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
973                                        xdr_lpar, ps3fb_videomemory.size, 0);
974         if (status) {
975                 dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
976                         __func__, status);
977                 return -ENXIO;
978         }
979         dev_dbg(dev,
980                 "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
981                 ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
982                 virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
983
984         status = lv1_gpu_context_attribute(ps3fb.context_handle,
985                                            L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
986                                            xdr_lpar, GPU_CMD_BUF_SIZE,
987                                            GPU_IOIF, 0);
988         if (status) {
989                 dev_err(dev,
990                         "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
991                         __func__, status);
992                 return -ENXIO;
993         }
994         return 0;
995 }
996
997 static struct fb_ops ps3fb_ops = {
998         .fb_open        = ps3fb_open,
999         .fb_release     = ps3fb_release,
1000         .fb_read        = fb_sys_read,
1001         .fb_write       = fb_sys_write,
1002         .fb_check_var   = ps3fb_check_var,
1003         .fb_set_par     = ps3fb_set_par,
1004         .fb_setcolreg   = ps3fb_setcolreg,
1005         .fb_pan_display = ps3fb_pan_display,
1006         .fb_fillrect    = sys_fillrect,
1007         .fb_copyarea    = sys_copyarea,
1008         .fb_imageblit   = sys_imageblit,
1009         .fb_mmap        = ps3fb_mmap,
1010         .fb_blank       = ps3fb_blank,
1011         .fb_ioctl       = ps3fb_ioctl,
1012         .fb_compat_ioctl = ps3fb_ioctl
1013 };
1014
1015 static struct fb_fix_screeninfo ps3fb_fix __initdata = {
1016         .id =           DEVICE_NAME,
1017         .type =         FB_TYPE_PACKED_PIXELS,
1018         .visual =       FB_VISUAL_TRUECOLOR,
1019         .accel =        FB_ACCEL_NONE,
1020 };
1021
1022 static int ps3fb_set_sync(struct device *dev)
1023 {
1024         int status;
1025
1026 #ifdef HEAD_A
1027         status = lv1_gpu_context_attribute(0x0,
1028                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1029                                            0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1030         if (status) {
1031                 dev_err(dev,
1032                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1033                         "%d\n",
1034                         __func__, status);
1035                 return -1;
1036         }
1037 #endif
1038 #ifdef HEAD_B
1039         status = lv1_gpu_context_attribute(0x0,
1040                                            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1041                                            1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1042
1043         if (status) {
1044                 dev_err(dev,
1045                         "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1046                         "%d\n",
1047                         __func__, status);
1048                 return -1;
1049         }
1050 #endif
1051         return 0;
1052 }
1053
1054 static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
1055 {
1056         struct fb_info *info;
1057         struct ps3fb_par *par;
1058         int retval = -ENOMEM;
1059         u32 xres, yres;
1060         u64 ddr_lpar = 0;
1061         u64 lpar_dma_control = 0;
1062         u64 lpar_driver_info = 0;
1063         u64 lpar_reports = 0;
1064         u64 lpar_reports_size = 0;
1065         u64 xdr_lpar;
1066         int status, res_index;
1067         struct task_struct *task;
1068         unsigned long max_ps3fb_size;
1069
1070         if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
1071                 dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
1072                 return -ENOMEM;
1073         }
1074
1075         status = ps3_open_hv_device(dev);
1076         if (status) {
1077                 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
1078                         __func__);
1079                 goto err;
1080         }
1081
1082         if (!ps3fb_mode)
1083                 ps3fb_mode = ps3av_get_mode();
1084         dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
1085
1086         if (ps3fb_mode > 0 &&
1087             !ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) {
1088                 res_index = ps3fb_get_res_table(xres, yres, ps3fb_mode);
1089                 dev_dbg(&dev->core, "res_index:%d\n", res_index);
1090         } else
1091                 res_index = GPU_RES_INDEX;
1092
1093         atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
1094         atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
1095         init_waitqueue_head(&ps3fb.wait_vsync);
1096
1097         ps3fb_set_sync(&dev->core);
1098
1099         max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1100         if (ps3fb_videomemory.size > max_ps3fb_size) {
1101                 dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1102                          max_ps3fb_size);
1103                 ps3fb_videomemory.size = max_ps3fb_size;
1104         }
1105
1106         /* get gpu context handle */
1107         status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1108                                          &ps3fb.memory_handle, &ddr_lpar);
1109         if (status) {
1110                 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1111                         __func__, status);
1112                 goto err;
1113         }
1114         dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
1115
1116         status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1117                                           &ps3fb.context_handle,
1118                                           &lpar_dma_control, &lpar_driver_info,
1119                                           &lpar_reports, &lpar_reports_size);
1120         if (status) {
1121                 dev_err(&dev->core,
1122                         "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
1123                         status);
1124                 goto err_gpu_memory_free;
1125         }
1126
1127         /* vsync interrupt */
1128         ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
1129         if (!ps3fb.dinfo) {
1130                 dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1131                 goto err_gpu_context_free;
1132         }
1133
1134         retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
1135         if (retval)
1136                 goto err_iounmap_dinfo;
1137
1138         /* XDR frame buffer */
1139         ps3fb.xdr_ea = ps3fb_videomemory.address;
1140         xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
1141
1142         /* Clear memory to prevent kernel info leakage into userspace */
1143         memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
1144
1145         /*
1146          * The GPU command buffer is at the start of video memory
1147          * As we don't use the full command buffer, we can put the actual
1148          * frame buffer at offset GPU_FB_START and save some precious XDR
1149          * memory
1150          */
1151         ps3fb.xdr_ea += GPU_FB_START;
1152         ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
1153
1154         retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
1155         if (retval)
1156                 goto err_free_irq;
1157
1158         info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1159         if (!info)
1160                 goto err_free_irq;
1161
1162         par = info->par;
1163         par->mode_id = ~ps3fb_mode;     /* != ps3fb_mode, to trigger change */
1164         par->new_mode_id = ps3fb_mode;
1165         par->res_index = res_index;
1166         par->num_frames = 1;
1167
1168         info->screen_base = (char __iomem *)ps3fb.xdr_ea;
1169         info->fbops = &ps3fb_ops;
1170
1171         info->fix = ps3fb_fix;
1172         info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
1173         info->fix.smem_len = ps3fb.xdr_size;
1174         info->pseudo_palette = par->pseudo_palette;
1175         info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1176                       FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1177
1178         retval = fb_alloc_cmap(&info->cmap, 256, 0);
1179         if (retval < 0)
1180                 goto err_framebuffer_release;
1181
1182         if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1183                           ARRAY_SIZE(ps3fb_modedb),
1184                           ps3fb_default_mode(par->new_mode_id), 32)) {
1185                 retval = -EINVAL;
1186                 goto err_fb_dealloc;
1187         }
1188
1189         fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1190                                  &info->modelist);
1191
1192         retval = register_framebuffer(info);
1193         if (retval < 0)
1194                 goto err_fb_dealloc;
1195
1196         dev->core.driver_data = info;
1197
1198         dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
1199                  dev_driver_string(info->dev), info->dev->bus_id,
1200                  ps3fb.xdr_size >> 10);
1201
1202         task = kthread_run(ps3fbd, info, DEVICE_NAME);
1203         if (IS_ERR(task)) {
1204                 retval = PTR_ERR(task);
1205                 goto err_unregister_framebuffer;
1206         }
1207
1208         ps3fb.task = task;
1209         ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
1210
1211         return 0;
1212
1213 err_unregister_framebuffer:
1214         unregister_framebuffer(info);
1215 err_fb_dealloc:
1216         fb_dealloc_cmap(&info->cmap);
1217 err_framebuffer_release:
1218         framebuffer_release(info);
1219 err_free_irq:
1220         free_irq(ps3fb.irq_no, &dev->core);
1221         ps3_irq_plug_destroy(ps3fb.irq_no);
1222 err_iounmap_dinfo:
1223         iounmap((u8 __iomem *)ps3fb.dinfo);
1224 err_gpu_context_free:
1225         lv1_gpu_context_free(ps3fb.context_handle);
1226 err_gpu_memory_free:
1227         lv1_gpu_memory_free(ps3fb.memory_handle);
1228 err:
1229         return retval;
1230 }
1231
1232 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1233 {
1234         int status;
1235         struct fb_info *info = dev->core.driver_data;
1236
1237         dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1238
1239         ps3fb_flip_ctl(0, &ps3fb);      /* flip off */
1240         ps3fb.dinfo->irq.mask = 0;
1241
1242         ps3av_register_flip_ctl(NULL, NULL);
1243         if (ps3fb.task) {
1244                 struct task_struct *task = ps3fb.task;
1245                 ps3fb.task = NULL;
1246                 kthread_stop(task);
1247         }
1248         if (ps3fb.irq_no) {
1249                 free_irq(ps3fb.irq_no, &dev->core);
1250                 ps3_irq_plug_destroy(ps3fb.irq_no);
1251         }
1252         if (info) {
1253                 unregister_framebuffer(info);
1254                 fb_dealloc_cmap(&info->cmap);
1255                 framebuffer_release(info);
1256                 info = dev->core.driver_data = NULL;
1257         }
1258         iounmap((u8 __iomem *)ps3fb.dinfo);
1259
1260         status = lv1_gpu_context_free(ps3fb.context_handle);
1261         if (status)
1262                 dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
1263                         status);
1264
1265         status = lv1_gpu_memory_free(ps3fb.memory_handle);
1266         if (status)
1267                 dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
1268                         status);
1269
1270         ps3_close_hv_device(dev);
1271         dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1272
1273         return 0;
1274 }
1275
1276 static struct ps3_system_bus_driver ps3fb_driver = {
1277         .match_id       = PS3_MATCH_ID_GRAPHICS,
1278         .core.name      = DEVICE_NAME,
1279         .core.owner     = THIS_MODULE,
1280         .probe          = ps3fb_probe,
1281         .remove         = ps3fb_shutdown,
1282         .shutdown       = ps3fb_shutdown,
1283 };
1284
1285 static int __init ps3fb_setup(void)
1286 {
1287         char *options;
1288
1289 #ifdef MODULE
1290         return 0;
1291 #endif
1292
1293         if (fb_get_options(DEVICE_NAME, &options))
1294                 return -ENXIO;
1295
1296         if (!options || !*options)
1297                 return 0;
1298
1299         while (1) {
1300                 char *this_opt = strsep(&options, ",");
1301
1302                 if (!this_opt)
1303                         break;
1304                 if (!*this_opt)
1305                         continue;
1306                 if (!strncmp(this_opt, "mode:", 5))
1307                         ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1308                 else
1309                         mode_option = this_opt;
1310         }
1311         return 0;
1312 }
1313
1314 static int __init ps3fb_init(void)
1315 {
1316         if (!ps3fb_videomemory.address ||  ps3fb_setup())
1317                 return -ENXIO;
1318
1319         return ps3_system_bus_driver_register(&ps3fb_driver);
1320 }
1321
1322 static void __exit ps3fb_exit(void)
1323 {
1324         pr_debug(" -> %s:%d\n", __func__, __LINE__);
1325         ps3_system_bus_driver_unregister(&ps3fb_driver);
1326         pr_debug(" <- %s:%d\n", __func__, __LINE__);
1327 }
1328
1329 module_init(ps3fb_init);
1330 module_exit(ps3fb_exit);
1331
1332 MODULE_LICENSE("GPL");
1333 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1334 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1335 MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);